ENDINGS / NG+ / FIELD NOTE

Sovereign Tower NG+ Guide: Try Again & Carry-Over.

When offered, the ending screen's Try Again is the reported NG+ entry, not an ordinary Demon Rewind. If the option is missing, preserve the completed save: there is no verified universal unlock or recovery recipe here. If it is available, back up before comparing Day 1 and carry-over.

NG+: is Try Again available, missing, or resetting the save?Official 1.1.0 NG+ crash fix / carry-over verification5 min read

QUESTION

NG+: is Try Again available, missing, or resetting the save?

EVIDENCE

Official 1.1.0 NG+ crash fix / carry-over verification

NEXT MOVE

Finish the run and record the ending title, recruits, upgrades, contacts, and Demon Power state.

LAST CHECKED

October 4, 2026

FAST ANSWER / NEW GAME PLUS

Try Again available? Back up first. Missing? Preserve the ending save.

If Try Again is offered after the ending, back up before selecting it and compare the reported Day 1 restart. If it is missing, do not replace it with New Game on your only save. An October 3 player reports no NG+ after a Golden Key/Epicrates run; this does not prove those choices caused the problem. Patch 1.1.0 fixes a New Game+ crash, not a universal unlock condition or carry-over inventory.

Before you start

  • Sovereign Tower, Steam PC; record your installed build and the ending reached. Exact Try Again unlock conditions remain unverified.
  • Keep an offline copy of the completed save and note Steam Cloud state before testing any restart.
  • Try Again must be offered to follow the restart branch. If absent, use the missing-option checks below, not New Game.

This is a sourced text walkthrough, not our own gameplay test. Matching, reuse-cleared screenshots are not yet available for every step.

1. Check the ending menu

Step check / evidence-aware guide

Check the ending menu

Record the ending title and the menu options exactly as shown before selecting anything.

Screenshot gap

No reuse-cleared screenshot is embedded for this step. Missing evidence: Complete ending menu, including a missing-option example.

Source image, creator and capture version: unavailable. Current-build screenshot verification is pending; no image is substituted.

Look for this
Whether Try Again exists, is selectable, or is missing.
Before moving on
You know which branch applies without altering the completed run.
If it does not match
Missing Try Again has no verified universal fix. Keep the save and menu details; Golden Key or Epicrates choices alone do not establish the cause.

2. Try the restart only from a backup

Step check / evidence-aware guide

Try the restart only from a backup

If offered, select Try Again after protecting the original run. Keep New Game and ordinary Demon Rewind separate.

Screenshot gap

No reuse-cleared screenshot is embedded for this step. Missing evidence: Try Again selection and the resulting Day 1 state.

Source image, creator and capture version: unavailable. Current-build screenshot verification is pending; no image is substituted.

Look for this
Day counter, dialogue, contacts, roster, upgrades and Demon Power.
Before moving on
The reported Day 1 restart occurs and each retained state is checked separately.
If it does not match
If it crashes or returns to the ending, stop the reset test and preserve the original; a crash fix is not proof every save recovers.

3. Check the original run remains recoverable

Step check / evidence-aware guide

Check the original run remains recoverable

Compare the original backup separately from the restarted run; do not overwrite the only completed save.

Screenshot gap

No reuse-cleared screenshot is embedded for this step. Missing evidence: Before-and-after save slots and independently restored original state.

Source image, creator and capture version: unavailable. Current-build screenshot verification is pending; no image is substituted.

Look for this
The original ending state versus the new Day 1 state.
Before moving on
Both states are distinguishable and the original backup is retained.
If it does not match
If slots or progress disappear, do not start another New Game as a repair. Save-reset reports remain conflicting.

Success check

A Day 1 restart proves only that restart occurred. Contacts, knights, items and original-save recovery require separate checks.

Failure checks

Distinguish absent button, crash, incomplete carry-over and overwritten progress. No single reset action is a verified repair for all four.

01ending-screen action
03carry-over groups to compare
00universal carry-over list confirmed

ROSTER DATA / COMMUNITY REFERENCE

Try Again: what is known and what to check

Community reports, not a verified carry-over inventory. Keep an offline backup before testing; no in-game replay or screenshots are claimed.

Try Again: what is known and what to check
StateCurrent evidenceCheck after Try Again
Day and dialogueA Day 1 restart and knowledge options are reportedRead the day counter and inspect the actual dialogue choices
Contacts and knightsCarry-over reports conflictDistinguish a map contact from a recruited, assignable knight
Equipment and upgradesNo complete retained-item list verifiedCompare inventory and annexes against the pre-ending save
Demon PowerNot interchangeable with normal rewind behaviorCompare the displayed counter and available actions
Original saveReset and restart conflicts remain unresolvedUse a disposable copy; do not test New Game on your only run

This roster is a working reference compiled from community documentation. Check the current game build before treating a stat, trigger, or hidden trait as guaranteed.

No Try Again or NG+ after the ending?

No universal fix is verified. An October 3 Steam report describes a manually saved run with no Demon Power use, Angelica obtaining the Golden Key and an Epicrates ending, but no NG+ afterward. A single report cannot identify the cause or establish a hidden prerequisite; neither manual saving nor that route should be called the culprit.

  • Keep the original completed save and an offline copy before trying a menu action
  • Record the installed build, platform, ending title and every option actually shown on the ending screen
  • Distinguish an absent Try Again button from a button that crashes, a Day 1 restart, or a manual load returning to the ending
  • If a pre-ending backup exists, compare the same final choice and menu in the same build without overwriting the original
  • Do not select New Game as an assumed fix: separate reset reports exist
  • Evidence state: single community report / cause and recovery needs-verification

Try Again is not the same as Demon Rewind

Demon Rewind changes the current run's timeline. Try Again is the ending-screen restart flow reported to begin a new Day 1 route. Keep their counters and consequences separate when documenting NG+ behavior.

After the best ending: Try Again versus the original save

After an ending, Try Again and New Game are different menu actions. The Steam discussion below contains conflicting reports about retained contacts and access to the original completed save. Keep an offline backup before either action; a Day 1 restart alone does not prove that the original run remains recoverable.

  • Back up the local save and note Steam Cloud state before the ending-screen action
  • Record the ending title, roster, contacts, upgrades, Demon Power, and save slots
  • Choose Try Again and compare Day 1 dialogue, map, roster, contacts, and rewind options
  • Reload the backup in a separate test to distinguish manual restore from Try Again
  • Repeat the same check twice in the installed build before changing the evidence label
  • Evidence state: community reports / conflicting / replay pending

Starting a new game during NG+ is a high-risk reset report

A separate Steam Support discussion reports that selecting New Game while already in NG+ reset the entire progress and saved games. That report is a useful warning for the exact query 'does starting a new game erase NG+?', but it does not prove that every build or menu path behaves identically. Keep New Game, Try Again, Demon Rewind, and a manual save restore as separate actions.

  • Do not select New Game on the only copy of an NG+ run
  • Back up the complete local Godot app-data folder and record Steam Cloud state first
  • Capture the exact menu wording, build number, visible slots, Day 1 state, contacts, roster, and Demon Power
  • Compare the ending-screen Try Again flow separately from New Game and Demon Rewind
  • Repeat the action from a disposable backup in the installed build; success means the original slot and NG+ state remain recoverable
  • Evidence state: community report / conflicting with other save-state reports / replay pending

NG+ day-37 crash: isolate the support report before changing the route

The Steam Support index currently lists a report that the game crashes when sending knights on a quest around day 37 in NG+. The index does not establish whether the trigger is the quest, the party, a prior save state, or the build, so keep this separate from the broader New Game reset and Try Again questions.

  • Back up the local save before reaching the reported day
  • Record the quest, party, roster state, preceding dialogue, platform, renderer, and build
  • Compare the same dispatch after a clean reload and from a disposable backup
  • Success means the dispatch completes twice in the same build; failure means the crash repeats from the same before-state
  • Evidence state: Steam Support community report / needs-verification

Official Patch 1.0.11: Lost Child with Gideon absent

The official 1.0.11 notes fix inconsistencies in the Lost Child plotline when Gideon has not been recruited in New Game Plus. This is a specific NG+ plot fix, not confirmation of every carry-over flag, recruitment invite, or ending condition.

  • Fixed: Lost Child inconsistencies when Gideon is absent in NG+
  • Retest the same Gideon-absent state in build 1.0.11
  • Compare dialogue, quest availability, and follow-up outcome
  • Keep roster, contact, item, and rewind carry-over as separate tests
  • Evidence state: official NG+ plot fix / wider carry-over remains unverified

Official Patch 1.1.0: New Game+ crash boundary

The official 1.1.0 notes now fix a New Game+ crash. This narrows the current support risk, but it does not prove that every older day-37, Dragon Knight, Try Again, or save-state report is resolved. Re-run the exact before-state in build 1.1.0 and keep crash behavior separate from carry-over behavior.

  • Fixed: a New Game+ crash
  • Re-test the previously reported crash state in build 1.1.0
  • Record cycle, quest, party, preceding dialogue, platform, and save origin
  • Compare a clean reload, Try Again, and Demon Rewind as separate flows
  • Evidence state: official crash fix / wider NG+ behavior remains replay pending

Carry-over ledger

Before and after the reset, compare five groups: knowledge/dialogue, contacts, roster and recruitment access, tower upgrades and items, and Demon Power or rewind state. Do not assume that a character appearing in dialogue means the entire route is retained.

  • Day 1 dialogue and omniscience options
  • Map contacts and early recruit invites
  • Roster cap, known knights, and route flags
  • Annexes, equipment, treasury, and consumables
  • Demon Power count and visible ending consequences

True-ending caution

The community often recommends a no-rewind NG+ run for the Epicrates or Last King route. Keep that as a strong route lead, not a universal condition, until the same build reproduces the ending with the exact recorded state.

SEARCH QUESTIONS / SHORT ANSWERS

Common questions

What happens after the best ending in Sovereign Tower?

Protect the original save, then test Try Again separately if it is offered. Community reports describe a Day 1 restart with some knowledge or contacts retained, but they conflict about save erasure and restart behavior. If the option is missing, preserve the save and menu details; no universal unlock fix is verified.

Why is Try Again missing after my Sovereign Tower ending?

The cause is not confirmed. A player reports no NG+ after a Golden Key/Epicrates run, but that does not establish an ending requirement or saving bug. Back up the completed save, record the build and exact ending-screen options, and do not use New Game as a substitute on your only copy.

What carries over to NG+ in Sovereign Tower?

Knowledge, dialogue, contacts, roster access, items, upgrades, relationships, and Demon Power should be tested as separate groups. Patch 1.1.0 fixes a New Game+ crash, but it does not confirm a universal carry-over list or the exact Try Again save behavior.

Can starting a New Game erase NG+ in Sovereign Tower?

A Steam Support report says starting New Game during NG+ reset progress and saved games, but other Try Again and rewind reports conflict. Back up the complete local folder, record Steam Cloud state, and test New Game separately from Try Again before treating the reset behavior as universal.

Baseline source: official Sovereign Tower page on Steam. Additional reference: Steam NG+ and time-rewind discussion. / Steam October 3 report: no NG+ after Golden Key and Epicrates. / Steam NG+ failure report. / Steam Support: Starting New Game during NG+. / Steam discussion: Best Ending, what to do after?. / Public competitor New Game Plus guide. / official Patch 1.0.11 notes. / official Patch 1.1.0 notes. This note is an independent editorial guide; evidence status is shown where it matters. Last checked: October 4, 2026.

October 4: missing Try Again, carry-over and save reset are separate reported issues; current-build reproduction is pending.